Review: The Dragon Bone Flute by M. Todd Gallowglas

(Originally posted at christopherkellen.com on 2013-04-02)

Full Disclosure: M. Todd Gallowglas is a founding member of the Genre Underground, a friend and colleague. That hasn’t stopped me from reviewing his work before, and it won’t stop me now.

I’ve read several of Mr. Gallowglas’ works by this time, starting with his Tears of Rage sequence and moving on to his Halloween Jack stories and others. However, it wasn’t until I was recently reminded that he’s soon to be releasing a new entry following The Dragon Bone Flute that I remembered that I already had a copy, and it was in my Kindle Cloud Reader, waiting to be read.

As a genuine fan and regular reader of Mr. Gallowglas’ work, I know that he has a sense of humor (Halloween Jack) and a sense of drama (Tears of Rage) but until I picked up this novella (novelette?) I didn’t really quite have a grasp on his sense of wonder. This is a fairy tale with an edge, back like they used to have before Disney sanitized them and robbed them of their real impact. Elzibeth’s tale is short, poignant, and filled to brimming with emotion, music and a true sense of wonder.

Editorially speaking, I found the version of The Dragon Bone Flute that I read to be polished and free of errors. The writing was smooth and unblemished, drawing the reader into the story and not letting go until the conclusion.

I am very happy to give this book a full five stars, with no caveats or qualifications. The Dragon Bone Flute is a beautiful short tale of music, love, fantasy, loss and adventure that deserves a place at the top of any fantasy lover’s reading list.

Reviewed by Christopher Kellen  ChristopherKellen

Review: Deja Vu by Ian Hocking

picturesDéjà-Vu-Hocking-cover-(Review cross-posted from christopherkellen.com, original date 2013-03-20)

Déjà Vu by Ian Hocking is best described as a techno-thriller, a type of book that I’ve enjoyed from time to time (most notably with last year’s review of WIRED and my more recent review of The Cestus Concern).

The plot begins with a twist, and as things go along, it gets stranger and stranger. Set in the not-too-distant future, Saskia Brandt is told only that she needs to capture one David Proctor. She doesn’t know how or why, just that she needs to.

Déjà Vu doesn’t give you a moment to rest as the author’s style carries smoothly along, following the twists and turns of this story deeper down the rabbit hole. When the final plot twist finally comes, you’ll realize just how little you were expecting it… but how perfectly it all comes together.

Déjà Vu also has the notable honor of standing among the finest and most professional indie ebooks I’ve read, with zero typos, grammar errors or questionable punctuation. I must applaud this author for showing a dedication to professionalism and proving that he deserves to be a #1 bestseller.

Although Déjà Vu doesn’t break any new ground when it comes to its chosen subject (you’ll have to read it to see what I’m talking about, because anything else would contain spoilers) it explores a relatively-disused subject in a fun, engaging and thoughtful manner. Recommended.

(Side note: I’m giving this book 4.5 stars, but I’ll be rounding it up on sites that don’t allow half-star ratings, because that’s my chosen policy.)

ChristopherKellen


Reviewed by Christopher Kellen

Review: The Cestus Concern by Mat Nastos

I was psyched to see that my Twitter compadre Mat Nastos (@NiftyMat)–who has read and reviewed several of my books over the past year that I’ve been chatting with him–had released a novel. The cover art drew me right in, and I was prepared for cyberpunk badassery on a massive scale.cestus-concern-cover-200x300

As it turns out, The Cestus Concern is a bit more modern sci-fi thriller than cyberpunk, but that didn’t make it any less badass, and it most certainly did not reduce the scale.

The Cestus Concern starts off in a place which might be familiar to fans of the genre. A metal table, wires and tubes protruding everywhere, a sense of confusion and strangeness as the consciousness slowly returns after some sort of terrible accident. Unfortunately for Malcom Weir, things are only going to get worse.

This book is sheer, unmitigated, balls-to-the-wall fun that plays like a movie in your head. It’s impossible not to visualize the amazing special effects (and mind-blowing budget requirements) of this AAA sci-fi thriller. It’s action-film-in-a-book, filled to bursting with sickeningly-bloody violence, amazing mental picturescapes and a healthy dose of good humor to top all of it off.

Honestly, my only quibbles were minor and editing related; I had no problem at all with the characterization, plot or other important parts. I found a few places where words seemed to be missing, or when the obviously-intended word was replaced with another (I had an unintentional snort of laughter when someone’s hair was described as perfectly ‘quaffed’ — I assume it was supposed to be ‘coiffed’ but I spent the next few minutes trying to figure out how you’re supposed to drink hair…) The important part here is that the story was so engaging that my mind only made minor notes of these quibbles before hungrily moving on to the next word, the next paragraph, the next page.

There is no doubt about it: I loved this book, and would recommend it to any fans of action-thrillers, sci-fi, super soldier projects, or just awesome books.

Authors Are Not Competitors

It has recently come to light that Amazon has begun deleting product reviews on books[1] which are written by authors. Some are no longer being approved; others are being outright deleted. This follows in the wake of the “sock-puppet review” crisis that has been unfolding over the last several months, when the world discovered that several of Kindle’s leading authors had been paying for artificial and dishonest reviews of books, and subsequently writing books on how to ‘make it’ as an indie author which conveniently left out this part of their ‘strategy’.

Obviously, fake reviews are a problem, both on the positive and negative side. I personally know at least one author who has been affected by obviously fake negative reviews on their books, and the process of leaving fake ‘glowing’ reviews on one’s own books makes me throw up in my mouth a little. The Genre Underground applauds Amazon’s efforts to try and reform this system to make the user reviews both more useful and less annoying.

Right now, Amazon’s customer service is answering inquiries into this situation with the following verbiage:

We do not allow reviews on behalf of a person or company with a financial interest in the product or a directly competing product. This includes authors, artists, publishers, manufacturers, or third-party merchants selling the product[2]. (Emphasis added)

Unfortunately, this is the wrong way to approach this. Authors are not competitors; we are not competing for readers. That implies a zero-sum game, where one person’s sale means another person’s loss, and that’s not the game we’re playing.

Firstly, authors are readers, too. Which means that authors have opinions on books as readers, just like everyone else. Why should they be disallowed from sharing those thoughts simply because they are also contributors? Short answer: they shouldn’t.

Secondly, by disallowing reviews from authors for the reason given above, they are implying that I am in competition with my fellow Genre Underground writers. I’m not. Every win for them is a win for me. Every sale for one of them helps spread the word of this alliance we’ve forged. That’s not competition; it’s cooperation.

Now, you might say (validly) that reviewing your friends is just as bad as reviewing your enemies. I’m not going to sit here and try to deny that there is an awful lot of back-scratching that goes on in authorial circles. When you review your friends, the temptation is to give them a good review so that they’ll give you a good review in return.  However, the problem comes in much the same way as it does when dealing with other problems on the internet – how do you decide what reviews stay and which ones get deleted? Am I, as an author, no longer allowed to review Big Six books? Where does one draw the line?

The choice becomes: do we put up with some chaff and back-scratching and some dishonesty in order to have the maximum amount of freedom in reviews, or do we artificially draw a line somewhere and decide that these people no longer have the right to express themselves on this topic on Amazon’s platform?

I personally see ways that Amazon could help to limit the pure dishonesty without disallowing reviews from authors. As one example, they could de-prioritize (or block entirely, though this solution is less desirable) reviews which are not Amazon.com certified purchases. This would be acceptable, in my eyes. If Amazon only displays reviews which are Amazon purchases on the main page, and then, say, require a click-through for those that aren’t, we would immediately have a filter. Then, dishonest reviewers would be forced to buy the book (hey, a win for the author!) or be relegated to the back page. Since many reciprocal reviews are done via book-exchange, these would also end up on the back page, and people would know to take those with a grain of salt. This stifles no one from creating a review, but does tell us which should be regarded with a greater amount of skepticism.

I’m sure that the brilliant minds at Amazon could come up with a better way of handling this. I think that the KDP platform has been one of the most amazing things to come along for authors in a very long time, freeing us from the shackles of the Big Six (or is it five, now?) and allowing us to go our own way. Unfortunately, policies like this one are only going to serve to drive away their content creators, since it is those very creators whom this policy is slanted against.

We ask, as voracious readers and Kindle content creators, for Amazon to reconsider this policy. Authors are not competing with one another; the sea of readers and books only ensures that there are more people searching for books. We applaud and encourage every effort to limit the dishonesty which has infected the independent fiction market, but beg them to find another, better way.

Your writers are your best readers, Amazon. We’re not the ones you want to drive away.

—————–

  1. Carolyn Kellogg, “Why is Amazon deleting reviews written by authors of other authors’ books?” Los Angeles Times, 11/02/2012 http://www.latimes.com/features/books/jacketcopy/la-et-jc-why-is-amazon-deleting-writers-reviews-of-other-authors-books-20121102,0,7028228.story
  2. Carolyn Kellogg, Los Angeles Times 11/02/2012

GenCon!

This blog post is by Genre Underground writer M.D Kenning, author of The Fall of House Nemeni and the newly released, Mandatory ParadiseThis stop on the Road To World Con takes us on a slight detour to another huge yearly convention: GenCon.

Gencon!

I am still recovering from what is labeled “The Best Four Days in Gaming” and I will probably be recovering my sanity (and restoring my sleep meter) sometime this week.  Although there are authors there (Brandon Sanderson was the guest of Honor) this is not a Con as primarily literature focused as other conventions.  I can, however, highly recommend it to those that read or write e books for the same reason as many other conventions: connections.

Whereas other cons focus on panels or meeting authors or other celebrities, Gencon focuses on events that you interact in.  Be it RPG’s, LARP’s, CCG’s, or board games for four days you are at a table with other people.  Although you are gaming during this time there are plenty of down times when you are just chatting with your fellow gamers, both old friends and new ones.  This is the perfect time to grab some twitter handles of people who have actually met you, and have some of the same interests as you!

As a writer, I did an experiment.  I did a promo day on amazon but I did not promote it at all on blog, twitter, facebook on any of the normal avenues.  Instead, I mentioned it in passing after games, said something to people cosplaying as Mistcloaks, even talked about it to a GM after a great Doctor Who game was run.  I wanted to see how it did with word of mouth alone.  That was strong enough to make it launch in the top 40 of Epic Fantasy before the night was done and I find that very interesting.  It also seemed to have gotten people to give the book a chance after the sale was done too.

As a reader it’s a great way to not only connect with the author’s or panels there, but to find out small published and self-published books.  Chances are if you enjoyed gaming with someone at the table you might like their perspective enough to try one of their books.  It’s also a great place to get recommendations from other readers if you like genre’s like fantasy, sci-fi, and horror.  That person dressed up as the Predator or the cast of Firefly might have some great ideas for books of the genre they cared enough about to make a costume for it.

Another good time to connect with people is an activity that in other circumstances is not very social … when shopping!  Gencon is renowned for people only buying passes to go into the dealer rooms, and spending the whole time buying stuff or playing demos.  When your friends are picking up goggles or pocket watches for their next steam punk costume that might be a time to talk to other people about that small press steam punk book you like, or finding out what novels others are reading now.

My personal time there involved many sit down RPG sessions (which have plenty of times to talk to people and connect with them), a LARP (lots of down time at the beginning and end and a brief conversation with Will Wheaton in the lobby), a huge fancy dinner with 400 close friends for a CCG and many trips to the dealer room.  Almost as much time was catching up with people I have met all over the country for a decade from gaming.  Those connections are what I love most about Gencon, and why even after I move to the Pacific Northwest later this year I will still make as many trips out to Gencon to renew those connections.

At it’s heart, that’s the best things about conventions – the people you spend time with there.

Road To WorldCon 2012 – Part 1

Here’s our first blog post on the Genre Underground’s “Road to World Con” event. Thanks to Genre Underground member, A.E. Marling for his unique and creative insight insight into the world of Science Fiction Conventions.

Conventions have the shared purpose of a Council of Elrond, a control room blinking with lights where the Rebellion discusses how to take down the Death Star. Those who journey to a convention will find an enclave of the like-minded. Conversations spark over eccentric interests, over discussion panels, over geeky merchandise and sci-fi art. On a typical day of a typical week you may not encounter a single other person who shares your fascination for, say, alternate histories featuring talking dragons, but at a con, you’ll find such fans are legion. At most dinner parties you may hesitate to mention a comic book collection that may or may not have a greater total mass than you do; at a con party, such things are known as credentials. The experience is both exhilarating and exonerating. The con is the Gay Pride Parade of fandom.

Though some enjoy cons without feeling the need to attend a single panel, I hoard the information gleaned from them, intent on improving my craft as a writer. I’ll share one jewel from a lecture by Brandon Sanderson. He was actually discussing how aspiring authors might approach editors at con parties. Brandon Sanderson suggested talking about books you both loved and specifically what the editor liked best about their own projects. Refrain from attacking them with your own manuscripts or ideas at that point but ask if you may send them material if you end up writing something similar.

Brandon Sanderson is a walking pressure cooker full of concentrated enthusiasm, making him an excellent teacher. You can find his writing lectures on youtube on the channel WriteAboutDragons. I delight in meeting the authors of my favorite works. At the same con I pitted my strategy against Brandon Sanderson in a game of Magic cards. He effected the accent of a British evil genius while attacking me and two other unsuspecting fans with Cthulhu-sized monstrosities.

At another con, meeting Gail Carriger was an equal pleasure. A paragon of style, she quipped over tea while letting us in on a secret (at the time), the anime version of her steampunk-fantasy novel Soulless. Gail Carriger’s lavish retro outfit contrasted gleefully with the low-key cool of Patrick Rothfuss, whose dwarven beard stuck out from above a t-shirt that read: “Think. It’s not illegal. Yet.”

I urge everyone to consider signing up for a con this year. Find a 2012 list here. Consider not only these gargantuan conventions but also the local ones, where you’ll have more time to speak with the guests of honor and a better chance of meeting people who live close by.

Books On How To Write Are BUNK

We were all there, once. You know you want to be a writer, but you’re still young, not sure how to go about it. As you’re thinking, you wonder “Hey, maybe [my favorite author] has a book on how to write! Surely that will teach me everything I need to know!”

So you find that book – assuming [favorite author] has written one. Or you find some advice online from that author on what worked for them. You find it totally uninspiring, but instead of giving up, you persevere. “Someone out there MUST be able to teach me everything I need to know!”

You go through book after book. Some of them have points that make sense, but the rest seems like gibberish. Others make you wish you’d never read them, or make you wonder how the author ever gets anything done at all. By the time you’ve gone through five or six books and websites, you’re more confused than you were when you started.

There are two major types of these books, but the focus of this post is on one of them specifically.

Type I: Famous author spills all. There are probably dozens of books that fall into this category. Stephen King’s On Writing is probably the best-known one, and the one most talked about. This book did nothing for me, personally, but I know lots of people who have gleaned some wisdom from it. Other authors who have contributed to this type include Orson Scott Card, Ursula LeGuin, and many more. Usually there may be a gem or two in these books, but for the most part, it’s just a spelling out of the author’s personal process. I’ll get into why this is bunk shortly.

Type II: The self-published instruction manual on How To Write and Get Published written by John (or Jane) Q. Nobody, who seems to have no other work published in their name. If I have to explain why this is a problem, well…

The one we’ll focus on here is Type I. Books of Type I are confusing, because a person reading one of these books tends to think that by reading it, they will somehow gain all of the knowledge and skill of the famous author who wrote it. The problem is that everyone’s creative process is so intrinsic to their personality, so intensely personal, that many of the tips on How To Write either won’t resonate or might just fall completely flat.

One author’s personal process may have similarities with another, but much like our fingerprints and DNA patterns, no two are exactlyalike. (Even identical twins carry some unique mutations.) Thinking that you can write like Stephen King because you’ve read On Writingis kind of like thinking you can swim a world-record time by watching Olympic swimming competitions. (Ha, clever and current!)

Now, there are books out there which examine the structure and composition of storytelling, and I’m exempting those. Structure and analysis of the elements of stories is something which can be learned, unlike methods. Writing methods are unique, which is why you don’t feel like a better writer after you’ve read On Writing (well, after the initial rush wears off, anyway). Even so, sometimes those books examining the mechanics of storytelling still tend toward talking about methodology… for example, Holly Lisle’s courses (which I’ve gotten a LOT out of and so have many others) state unequivocally at one point that outlining too thoroughly will cause your muse to commit suicide; a black-and-white pronouncement of something which I personally know is not unequivocally true.

If you feel lost after examining writing advice on methodologies, you’re not alone. No one can tell you what your writing methods are, what your creative process looks like. You may find hints that speak to you, diamonds hidden in the rough that show you something about yourself by virtue of observation, but you will not find someone who thinks exactly the way you do.

Your writing methods can only be discovered through your own writing. Try different things. Take advice from many places, experiment until you find something that works for you.

In the meantime, find some of those books on story structure and the analysis of the elements of storytelling, and study them thoroughly. Those are books you can really get something out of.

Interview with Christopher Kellen

Today’s Interview is with Christopher Kellen, the author many books, including the highly popular “The Arbiter Codex.” I conducted this interview after reading Elegy, and it is not necessary to have read the novel to enjoy the Interview.

MD: Central to your entire novel is the concept of manna. It drives everything about the plot and characters of this world. Can you please describe it, and the things that make it a unique magic/energy source in contrast to things it may be compared to?

Christopher: There are many fantasy stories and worlds that deal with some kind of life force, some central source of energy that wizards or others can draw from. When I began writing ELEGY, my central hypothesis was: what if that life force was actually deadly to everyone it touched? What if it drove them mad, turned them into monsters, outright destroyed them?

After I solidified that idea in my head, I realized that if the good side of the life force (which I decided to call ‘manna’) was deadly, then the bad side must be even worse. If it also had a bad side, there must be someone who was immune to the deadly power.

As of my latest Arbiter Codex book, LEGACY, more about the source of the manna, where it came from and just why it’s so deadly have been revealed, but I’ll avoid going into more detail to avoid spoilers.

MD: The title of the series is The Arbiter Codex. Could explain the roles of Arbiters in this world?

Christopher: Corrupted manna (that is, the ‘bad’ side I mentioned above) creates monsters. It turns normal things into hideous versions of themselves, and has actually nurtured strains of monsters going back generations that have become separate species.

The Arbiter’s job is to hunt down the places where the life force has become snarled. Normally, it flows like a river, but if someone exerts too much force on it, or if someone attempts to hoard it, the power spoils and becomes corrupted. This usually results in a great many terrible things: walking corpses, horrific monsters, and otherwise rational people gone insane. The Arbiters, working from their Tower, seek out those places, destroy the monsters, and return things to normal.

MD: The Arbiters have a few unique pieces of equipment and the way they interact with manna. Can you let us know of the heart blade, the manna blade and other things the Arbiters use to carry out their duty?

Christopher: I’ve dreamed about a crystalline sword for a long time. I have story fragments going back ten years or more that feature this particular concept, but none of them worked until I started writing ELEGY. There is heavy color symbolism featured in The Arbiter Codex, and the glow of the crystal manna swords represented it perfectly. It allows them to be instantly recognized, for no normal person could carry the power of the manna so closely to them.

The heartblade came out of a need to explain more about how the Arbiter’s world works. I debated heavily on just what it was that allowed the Arbiter to be immune to the power of the manna. Originally, the plan was for them to have been exposed to the power in small doses starting at a very young age, but that didn’t provide enough of the ‘hopeless world’ feeling that I wanted. Instead, I turned them into addicts; the heartblade is a tiny, needle-like blade that recharges itself over time (from a specific place, not from the manna as a whole) that must be driven into the Arbiter’s heart. It both recharges them and re-ups their immunity to the manna’s deadly influence. Without it, they would die.

MD: The Pulp influences on your novels is very visible. Let us know why you love this style of writing, and ways you incorporated it into your novel.

Christopher: I wrote ELEGY in 2008, for National Novel Writing Month. At the time, I had just finished a two-year stint as a graphic designer and formatter for a small press that was working with public domain properties like Tarzan, John Carter, and Lovecraft. During the process, I had learned a lot about the old pulp stories, and got introduced to Howard for the first time. I can’t really describe how immediately and thoroughly Howard’s work spoke to me. Around that time I was also introduced to Karl Edward Wagner, whose Kanestories I also count among my biggest influences, and I also discovered the work of Andrzej Sapkowski, the modern-day pulp writer ofThe Witcher.

From the moment I began writing, I imagined D’Arden Tal as a combination between Geralt of Rivia (the Witcher himself) and Solomon Kane – a religious zealot who is also an outsider, thought of with suspicion even though he is the only one who can save them.

Reading the pulp stories has led me to where I belong, I think. I’ve grown tired of stories where a ‘farmer’s boy’ finds some magic MacGuffin and saves the world from an overbearing evil. I like it when my characters are already competent before entering the story, when they’re already world-weary or at the top of their game. They face down some horrific evil, and they may change, or they may not. Conan took the crown of Aquilonia, but it never changed him. Wagner’s Kane was an immortal who never changed, no matter what he went through – he was always a magnificent bastard. Those are my favorite characters, and that’s what I’ve been striving for.

MD: The novel moves along at a very steady pace that makes it hard to put down. Is there anything specific you did to keep it that way, such as cut things out after your wrote it, make a conscious decision to not write anything that does not directly move the narrative along, etc?

Christopher: Well, I’m definitely glad that you feel that way!

Actually, ELEGY is sort of an interesting beast, because when I wrote it, I struggled for every word; and not in an angsty, ‘it-has-to-be-perfect’ way. For many years, it was very difficult for me to write any work, because they always came up short on the word count. I’d write what I felt was a complete short story and it would be 1,100 words. I’d try for a novel and get 13,000. Thankfully, this has now changed, but at the time it was very difficult.

Honestly, the reason that ELEGY is so tight is because every bit of plot was necessary to keep my words coming to hit the 50,000 goal for NaNoWriMo. In fact, in its first incarnation, ELEGY ended at precisely 50,000 words. I cleaned up a lot of the NaNo-isms and revised it so that it all flows together much more solidly now (and changed the ending significantly, which seems to be a theme for me) and it turned into a very tight, fast-paced (but short) novel.

MD: Are all your novels set in the same world? If not where else are they set in, and if so how do they tie together?

Christopher: Ever since I was very young, I’ve dreamed of having a world in which I could set multiple stories, at multiple times, in many different places. A world that I could explore, with characters that I loved.

At last, I think I’ve found that place, although I never expected it to come from where it did. When I wrote ELEGY, it was never supposed to have a sequel. It was just a discarded NaNo project. When I started revising it for submission to a now-defunct webzine, I began to realize that there was more potential in it than I had originally thought. It took a lot of thinking, but I finally decided that I would call the world “Eisengoth” and give it a heavily-Germanic influence.

Right now, I have three series set in this world of mine: The Arbiter Codex, The Elements of Sorcery (book 2 launched July 20, 2012), and Tales of Eisengoth.

The core story is found in the Arbiter Codex. The Elements of Sorcery is exploring the history of one of the secondary characters, the sorcerer Edar Moncrief. The Tales of Eisengoth contain other stories about the world, the characters, and their history.

MD: The instant feeling a lot of people get when reading your novel is “Conan meets Star Wars.” How would you describe your series in your own words, and how much of the above description seems true to you?

Christopher: I don’t disagree with that assessment, although the quasi-religious wanderer is inspired less by the Jedi than it is by Solomon Kane. The crystal swords certainly do evoke the idea of the lightsaber, which wasn’t entirely unintentional. I mean, come on. There’s pretty much nothing more awesome than a lightsaber!

Really, though, I like to think of my work as a spiritual aspirant to the great pulp work that has been mostly forgotten. People don’t think of Conan when they think of fantasy (a string of miserable adaptation attempts to bring it into the modern consciousness doesn’t help), they think of Tolkien, and Dragonlance, and Harry Potter (high fantasy, Dungeons-and-Dragons-derived-high-fantasy, and modern fantasy respectively). I want to bring the idea of heroic fantasy back to life in my work: Howard, with modern sensibilities; and Lovecraft, with just the terrifying monsters, and without the horrifying racism.

MD: What is your background with writing? Any formal training, influences, or early projects you did that drive how you write?

Christopher: The only training I have is the thousands of books and stories that I’ve read. I’ve never formally studied the writing process, but I started reading very young, and I’ve never stopped. I was also very fortunate to get brought into my parents’ D&D group at the tender age of 6, and when my Dungeon Master moved away, I became the DM for my group of friends at about age 12. That started me on the world-building process, and to this day I absolutely love gaming and collaborative storytelling.

Unfortunately, there’s also a downside to that last part: the tropes and methods of role-playing are so deeply ingrained in my consciousness that I often have to struggle against those instincts in order to write!

I started doing NaNoWriMo in 2005, and it was mostly just a way to have some fun during the month of November, since I kind of liked to write (but I would never finish anything that I started). Doing NaNo was really the propulsion that led me toward where I am now, and I would never have done that without my then-girlfriend (now my wife) telling me that I should.

All of those things combined, plus a healthy love for the methods of storytelling, some of Holly Lisle’s no-nonsense writing techniques, a deep desire to communicate, and a lot of encouragement are really what keeps me going.

MD: Do you have any dream projects you would want to work on? This could include original takes on existing properties, genres you have not written in before, etc.

Christopher: Well, I wrote a science-fiction short story (available as Dutiful Daughter) which I need to turn into a full-blown novel at some point. That’s definitely on the horizon.

I’ve never been overall too comfortable working in other peoples’ worlds or with their characters; I’ve always preferred to work with my own. Still, as a creative exercise a few months ago I re-structured the plot of the video game Mass Effect 3 to fit my sensibilities, and that was a lot of fun as a thought experiment.

Right now, my dream is really to keep learning and growing; to try out different genres and different kinds of stories, and to keep improving my methods. If something else should come up along the way, I’ll take a look at it.

I’d also like to (at some point) do a collaboration with another author. I think working on story genesis with another person would be a lot of fun!

MD: Do you have any novels coming up? If so let us know more about them.

Christopher: Well, I just released Sorcerer’s Crime, which is Lesson II of the Elements of Sorcery, on July 20. Right now I’m back in the planning and initial drafting phase for a project which I’m tentatively describing as a ‘steampunk/fantasy political thriller’, which will be significantly different than anything I’ve done before. Since it’s just in the initial phases, it’s hard to say when(or if, frankly) it might be done.

My short-range plans (next 6 months or so) also include the next entry in the Elements of Sorcery (since short fiction is much easier to write, edit and publish), and then I’ll get started on Book Three of the Arbiter Codex. Farther out than that… who knows?

Interview with Robert Eaton

(Interview by M.D. Kenning)

Today I will be posting and interview with Robert Eaton, the author of “The Hero Always Wins.” He is another member of the Genre Underground, and his first novel is both dark fantasy and comedic at the same time, and a very enthralling read.

Here is the interview:

MD: The world seems to be an interesting mix of seemingly familiar concepts (heroes, fire wielding bad guys, orders of knights with magic swords, etc) with original spins on them (exactly how the heroes work and the warlocks, etc). Are there any specific inspirations for this world and how it works, or was all of it an original world from the ground up designed to feel like a familiar type of tale?

Robert: As you’ve pointed out, the world of The Hero Always Wins is inspired by a number of traditional fantasy elements. I love Lord of the Rings, Game of Thrones, and the like, and wanted my book to have some of that feel. However, I think my world has a lot of original elements as well.

One aspect that is unique to the world of The Hero Always Wins is that the scale is much smaller than many other fantasy worlds. I didn’t want armies of millions where a single hero could hardly have an impact without god-like powers. Instead, I created world that could be travelled by horse in a matter of a few weeks, and large cities have populations in the thousands. A few hundred warriors constitute a sizeable army, and individuals can really turn the tide in battle.

MD: Tell us more about how the heroes (and the Leorht) work, and what makes them different from typical tales. Any world information you want to give, either that can be gleaned from the books, or that you had thought of but not necessarily spelled out in the book.

Robert: I love tales of magic, but one thing that always bothers me in fantasy is when a hero has too much power. So often I see fantasy series go off the rails because the hero is nearly invincible and only complicated loopholes can challenge him. To this end, I wanted to create a magic system that gave my heroes power, but kept them vulnerable as well.

Generally, my heroes have a very well defined set of abilities. Those that follow Leorht, for example, have the ability to wield properties of light. The move with a heightened sense of speed, and can summon limited amounts of electricity to aid them in battle. Beyond that, they are as human as any other warrior on the battlefield.

MD: Without going into spoilers, I will say I enjoy how as the book goes on, the reader cannot necessarily know where things are going with characters, even though at the beginning it seems to be very typical of its genre. This makes me wonder, did you know an overall outline before you wrote, including the twists, or did the twists come to you as you wrote. What is your process in general when writing in terms of you the author knowing the plot?

Robert: Most if not all of my plot twists are planned well in advance. I always develop an outline before I start the actual writing. At the core of my outline are a series of plot events which form the critical path from beginning to end. I also throw in specific lines of dialogue, bits of imagery, side plots, and other “cool” ideas I have that I want to work in. From there, I start writing, and ad lib the details of each chapter as I go. Sometimes the journey leads to changes in the original outline, but generally the major plot elements go unchanged.

MD: Your structure is a more typical chapter based structure, but I have noticed many modern idioms and phrases in the chapter titles. Was this a conscious decision to add some “tongue in cheek” elements to the story or a more unconsciously motivated decision?

Robert: Modern idioms and tongue in cheek phrases are central to my writing. When I first started writing, I tried to mimic typical fantasy influences from mythology. However it didn’t take me long to realize that I don’t care about mythology. Instead, I drew on those cultural elements that are near and dear to my heart: pop culture. So my books, though set in a “traditional” fantasy setting, are chock full of references to sports, music, and modern slang.

As for some of the “tongue in cheek” elements, I love a good pun. Some people may find it corny, but there is a playful cleverness to puns that amuses me. I also like to mix in elements of satire, which I think goes hand-in-hand with the cheekiness.

Basically, I live in 21st century America. Just because my head is in the fantasy world doesn’t mean my feet don’t touch the ground around me!

MD: Tell us more what got you into writing this book. Are there any specific trials or stories in your own life that occurred from writing this?

Robert: Honestly, this book is influenced by video games as much as anything else. I grew up on Dragon WarriorFinal Fantasy, andthe Legend of Zelda. I love heroes like Kratos from God of War, and villains like Arthas from Warcraft. I started writing partially because video game stories got in my head and I couldn’t get them out. Does that mean my books would make a good game? I don’t know, but I’d like to think so.

MD: What is your background/training as a writer, or any prior experiences in writing?

Robert: I don’t really have any formal training in writing. I do have two Ivy League degrees, and took a few writing classes along the way, but never majored in English, Creative Writing, or anything like that. I owe most of my writing ability to genetics and my high school English teachers. I always did very well in writing throughout school, and I had a few teachers along the way who really helped me understand how to channel my ability into a decent story.

MD: What would you say you focus on as a writer; themes, plot, or characterization? If it’s a combination of these, let us know which you feel you focus on the most, and why?

Robert: Definitely characterization. I love my characters, and have a vision for them from cradle to grave. I don’t generally have characters who managed to live boring lives as simple farmers or blacksmiths until the age of eighteen. Instead, my characters have colorful backgrounds chock full of adventures that happened before my book begins. My writing, however, concentrates on what I consider to be the main adventure of a character’s life, the adventure that leads them to ultimate glory or ultimate demise.

My characters have real emotions and real motivations. They are driven by the same things that drive us all: love, greed, fear, and duty. In the end, every one of them is doing what they think is right, either for their nation, their loved ones, or themselves.

MD: What makes you the rock and roll star of fantasy writing?

Robert: Rock and roll has always been central to my life. I grew up in the late eighties and early nineties, watching glam rock and metal morph into grunge and rock-rap. I always identified with the wild, lustful, and dark undertones in rock music, and I carry those undertones into my writing. In my mind, every one of my characters looks like someone you could find at a music festival. Some are on stage, some are carrying equipment, some head-banging in the audience, and some are selling weed behind the porta-potties. They’re all there though.

MD: Finally is there anything you would like to tell us about your upcoming book?

Robert: The last question is actually a good segue. My upcoming book, the sequel to The Hero Always Wins, takes the rock and roll from backstage to center stage. Music is part of the plot, and one of the settings is a fantasy version of the Sunset Strip circa the mid-80s.

All your favorite characters are back, with the action picking up right where the first book left off. The mood is darker, the battles bloodier, and the plot twists crazier. It’s taken a little longer than I’d hoped, but the book is finally coming out this fall, and I couldn’t be more excited. If you loved The Hero Always Wins, stay tuned; the sequel is going to rock your world!